Thursday, September 5, 2013

Posted by Unknown
No comments | 10:56 PM
#1 Question:
To create a highly customizable photo-realistic material for use with the Mental Ray renderer you can use a/an ______
  • Arch & Design Material
  • Architecture Material
  • Photo Material
  • Pro Material
  • Standard Material
Correect Answer: Arch & Design Material


#2 Question:
To project an image through a light, define a ______ .
  • Incorrect Light Projection Map
  • Light Projector
  • Light Projector Map
  • Projection Map
  • Projector Map
Correect Answer: Projector Map


#3 Question:
The Mental Ray equivalent of a radiosity is ______ .
  • Incorrect Final Gather
  • Global Illumination
  • Light Tracer
  • Photon Tracer
  • Raytracing
Correect Answer: Global Illumination


#4 Question:
The number of photons automatically assigned to each light depends on ______ .
  • the light’s color
  • the light’s falloff
  • the light’s intensity
  • the light’s radius
  • the light’s size
Correect Answer: the light’s intensity


#5 Question:
You can add different "post processing" effects to a rendered image with ______ .
  • Incorrect After Effects
  • Camera Effects
  • Effects
  • Lens Effects
  • Post Effects
Correect Answer: Lens Effects


#6 Question:
The closest falloff/decay type to light in the real world is ______ .
  • Inverse
  • Inverse-square
  • None
  • Incorrect Spherical
  • Square
Correect Answer: Inverse-square


#7 Question:
To display a texture assigned to an object in the viewport, activate ______ .
  • Display Standard Map in Viewport
  • Display in Viewport
  • Show Standard Map in Viewport
  • Show Texture in Viewport
  • Show in Viewport
Correect Answer: Show Standard Map in Viewport


#8 Question:
For a simple light source with rays emitted uniformly in all directions from a single point in space, use a/an ______ .
  • Direct Light
  • Omni Light
  • SkyLight
  • SpotLight
  • SunLight
Correect Answer: Omni Light


#9 Question:
To get a physically based simulation of the propagation of light through an environment, you use a ______ light source.
  • Incorrect Default
  • Parametric
  • Photometric
  • Raytrace
  • Standard
Correect Answer: Photometric


#10 Question:
The keyboard shortcut to open the Render Scene Dialogue is ______ .
  • Control & R
  • F10
  • F11
  • F9
  • R
Correect Answer: F10


#11 Question:
To flip the renderable side of a surface of a geometry object, you can use the ______ modifier.
  • Flip
  • FlipSide
  • Normal
  • Skin
  • Surface
Correect Answer: Normal


#12 Question:
To make a flat geometry object double-sided you can use the ______ modifier.
  • DoubleSided
  • Extrude
  • Shell
  • Skin
  • Surface
Correect Answer: Shell


#13 Question:
To simplify the complexity/topology of an object in steps by decreasing the number of vertices & polygons used to create it, you can utilize a ______ modifier.
  • Cleaner
  • LOD
  • MultiRes
  • Incorrect Optimize
  • ReTopo
Correect Answer: MultiRes


#14 Question:
To separate selected faces into individual elements or objects within the same Editable mesh, use the ______ function.
  • Break
  • Burst
  • Detach
  • Explode
  • Scatter
Correect Answer: Explode


#15 Question:
To quickly close holes in a geometric object you can use the ______ modifier.
  • Cap
  • Incorrect Cap Hole
  • Cap Holes
  • Close Hole
  • Close Holes
Correect Answer: Cap Holes


#16 Question:
To quickly assign primitively shaped texture coordinates to objects you can use a ______ modifier.
  • Add UVW
  • Projection
  • UVW Coord
  • UVW Map
  • UVW Mapping
Correect Answer: UVW Map


#17 Question:
To remove a selected edge and its adjacent faces, use the keyboard shortcut ______ .
  • Control & Backspace
  • Control & Delete
  • Delete
  • Shift & Backspace
  • Shift & Delete
Correect Answer: Delete


#18 Question:
To terminate a for loop before executing you can use a ______ statement.
  • continue
  • exit
  • return
  • skip
  • when
Correect Answer: when


#19 Question:
To implement custom scripts into the user interface, create a ______ .
  • Macro Script
  • Marco Script
  • Menu Item
  • MicroScript
  • UIScript
Correect Answer: Macro Script


#20 Question:
You can access the triMesh of any geometry object by using the ______ value.
  • .baseMesh
  • .baseObject
  • .mesh
  • .tri
  • Incorrect .triMesh
Correect Answer: .mesh


#21 Question:
To work in local scope in MaxScript, enclose your script in ______ .
  • ( )
  • / \
  • < >
  • [ ]
  • { }
Correect Answer: ( )


#22 Question:
You can expand the current subobject element selection equally in all directions in an Editable poly using ______ .
  • Broaden
  • Enlarge
  • Incorrect Expand
  • Grow
  • Widen
Correect Answer: Grow


#23 Question:
You can contract the current subobject element selection equally in all directions in an Editable poly using ______ .
  • Contract
  • Decline
  • Shrink
  • Shrivel
  • Slim
Correect Answer: Shrink


#24 Question:
To quickly create some rough stones, you can apply a ______ modifier to a geometry primitive.
  • Fractal
  • Fracture
  • Noise
  • Rough
  • Wave
Correect Answer: Noise


#25 Question:
The 3 worldSpace axes in 3DsMax are ______ .
  • A B C
  • R S T
  • T L F
  • U V W
  • X Y Z
Correect Answer: X Y Z


#26 Question:
The axes X, Y & Z (negative/positive) translate into what directions?
  • Forward/Back, Left/Right & Up/Down
  • Left/Right, Forward/Back & Up/Down
  • Left/Right, Up/Down & Forward/Back
  • Right/Left, Back/Forward & Down/Up
  • Right/Left, Down/Up & Back/Forward
Correect Answer: Left/Right, Up/Down &amp; Forward/Back


#27 Question:
To use the current scene’s [0,0,0] as world center for transformations, use the ______ coordinate system.
  • Global
  • Local
  • Parent
  • Screen
  • World
Correect Answer: World


#28 Question:
To quickly select all objects in the scene you can use the keyboard shortcut ______ .
  • Control & S
  • Control & A
  • Control, Shift & S
  • Shift & A
  • Shift & S
Correect Answer: Control &amp; A


#29 Question:
You can convert ______ to mesh or poly objects.
  • all Geometry objects
  • all objects
  • anything except lights
  • anything except lights, cameras & helpers
  • only selected objects
Correect Answer: all Geometry objects


#30 Question:
An array containing multiple arrays is called a ______ .
  • Incorrect Array
  • Collection
  • Group
  • Matrix
  • Multi-Array
Correect Answer: Matrix


#31 Question:
To "break out" of an iteration of a for loop in MaxScript you can use the ______ construct.
  • break
  • exit
  • Incorrect return
  • skip
  • when
Correect Answer: exit


#32 Question:
To jump to the end of a loop in MaxScript you can use the ______ construct.
  • continue
  • Incorrect exit
  • return
  • skip
  • when
Correect Answer: continue


#33 Question:
Right-clicking while hovering a selected object will open the ______ .
  • Context Menu
  • Mouse Menu
  • Quad Menu
  • Quick Menu
  • Tri Menu
Correect Answer: Quad Menu


#34 Question:
To activate a viewport without accidentally panning or transforming an object you can ______ the viewport.
  • Double-left-click
  • Double-right-click
  • Incorrect Left-click
  • Right-click
  • hover
Correect Answer: Right-click


#35 Question:
By pressing ______ you can quickly focus your active viewPort to the selected Objects
  • F
  • J
  • K
  • Q
  • Z
Correect Answer: Z


#36 Question:
The keyboard shortcut to move an Object is ______ .
  • A
  • Incorrect D
  • E
  • S
  • W
Correect Answer: W


#37 Question:
To rotate an Object you can use the keyboard shortcut ______ .
  • A
  • E
  • Q
  • R
  • W
Correect Answer: E


#38 Question:
By default, the ____________________ are located on the right hand side of the screen.
  • Command Panels
  • Create Panels
  • Head Quarters
  • Incorrect Modify Panels
  • Panels
Correect Answer: Command Panels


#39 Question:
The Perspective viewport is a/an ______ view. 
  • Incorrect Perspective
  • isometric
  • orthogonal
  • orthographic
  • user
Correect Answer: orthographic


#40 Question:
You can quickly create a selection set from ______ .
  • Incorrect the Create Panel
  • the Main menu
  • the Main toolbar
  • the Modify Panel
  • the Utilities Panel
Correect Answer: the Main toolbar

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