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#40 Question:
To create a highly customizable photo-realistic material for use with the Mental Ray renderer you can use a/an ______
- Arch & Design Material
- Architecture Material
- Photo Material
- Pro Material
- Standard Material
#2 Question:
To project an image through a light, define a ______ .
- Incorrect Light Projection Map
- Light Projector
- Light Projector Map
- Projection Map
- Projector Map
#3 Question:
The Mental Ray equivalent of a radiosity is ______ .
- Incorrect Final Gather
- Global Illumination
- Light Tracer
- Photon Tracer
- Raytracing
#4 Question:
The number of photons automatically assigned to each light depends on ______ .
- the light’s color
- the light’s falloff
- the light’s intensity
- the light’s radius
- the light’s size
#5 Question:
You can add different "post processing" effects to a rendered image with ______ .
- Incorrect After Effects
- Camera Effects
- Effects
- Lens Effects
- Post Effects
#6 Question:
The closest falloff/decay type to light in the real world is ______ .
- Inverse
- Inverse-square
- None
- Incorrect Spherical
- Square
#7 Question:
To display a texture assigned to an object in the viewport, activate ______ .
- Display Standard Map in Viewport
- Display in Viewport
- Show Standard Map in Viewport
- Show Texture in Viewport
- Show in Viewport
#8 Question:
For a simple light source with rays emitted uniformly in all directions from a single point in space, use a/an ______ .
- Direct Light
- Omni Light
- SkyLight
- SpotLight
- SunLight
#9 Question:
To get a physically based simulation of the propagation of light through an environment, you use a ______ light source.
- Incorrect Default
- Parametric
- Photometric
- Raytrace
- Standard
#10 Question:
The keyboard shortcut to open the Render Scene Dialogue is ______ .
- Control & R
- F10
- F11
- F9
- R
#11 Question:
To flip the renderable side of a surface of a geometry object, you can use the ______ modifier.
- Flip
- FlipSide
- Normal
- Skin
- Surface
#12 Question:
To make a flat geometry object double-sided you can use the ______ modifier.
- DoubleSided
- Extrude
- Shell
- Skin
- Surface
#13 Question:
To simplify the complexity/topology of an object in steps by decreasing the number of
vertices & polygons used to create it, you can utilize a ______ modifier.
- Cleaner
- LOD
- MultiRes
- Incorrect Optimize
- ReTopo
#14 Question:
To separate selected faces into individual elements or objects within the same Editable mesh, use the ______ function.
- Break
- Burst
- Detach
- Explode
- Scatter
#15 Question:
To quickly close holes in a geometric object you can use the ______ modifier.
- Cap
- Incorrect Cap Hole
- Cap Holes
- Close Hole
- Close Holes
#16 Question:
To quickly assign primitively shaped texture coordinates to objects you can use a ______ modifier.
- Add UVW
- Projection
- UVW Coord
- UVW Map
- UVW Mapping
#17 Question:
To remove a selected edge and its adjacent faces, use the keyboard shortcut ______ .
- Control & Backspace
- Control & Delete
- Delete
- Shift & Backspace
- Shift & Delete
#18 Question:
To terminate a for loop before executing you can use a ______ statement.
- continue
- exit
- return
- skip
- when
#19 Question:
To implement custom scripts into the user interface, create a ______ .
- Macro Script
- Marco Script
- Menu Item
- MicroScript
- UIScript
#20 Question:
You can access the triMesh of any geometry object by using the ______ value.
- .baseMesh
- .baseObject
- .mesh
- .tri
- Incorrect .triMesh
#21 Question:
To work in local scope in MaxScript, enclose your script in ______ .
- ( )
- / \
- < >
- [ ]
- { }
#22 Question:
You can expand the current subobject element selection equally in all directions in an Editable poly using ______ .
- Broaden
- Enlarge
- Incorrect Expand
- Grow
- Widen
#23 Question:
You can contract the current subobject element selection equally in all directions in an Editable poly using ______ .
- Contract
- Decline
- Shrink
- Shrivel
- Slim
#24 Question:
To quickly create some rough stones, you can apply a ______ modifier to a geometry primitive.
- Fractal
- Fracture
- Noise
- Rough
- Wave
#25 Question:
The 3 worldSpace axes in 3DsMax are ______ .
- A B C
- R S T
- T L F
- U V W
- X Y Z
#26 Question:
The axes X, Y & Z (negative/positive) translate into what directions?
- Forward/Back, Left/Right & Up/Down
- Left/Right, Forward/Back & Up/Down
- Left/Right, Up/Down & Forward/Back
- Right/Left, Back/Forward & Down/Up
- Right/Left, Down/Up & Back/Forward
#27 Question:
To use the current scene’s [0,0,0] as world center for transformations, use the ______ coordinate system.
- Global
- Local
- Parent
- Screen
- World
#28 Question:
To quickly select all objects in the scene you can use the keyboard shortcut ______ .
- Control & S
- Control & A
- Control, Shift & S
- Shift & A
- Shift & S
#29 Question:
You can convert ______ to mesh or poly objects.
- all Geometry objects
- all objects
- anything except lights
- anything except lights, cameras & helpers
- only selected objects
#30 Question:
An array containing multiple arrays is called a ______ .
- Incorrect Array
- Collection
- Group
- Matrix
- Multi-Array
#31 Question:
To "break out" of an iteration of a for loop in MaxScript you can use the ______ construct.
- break
- exit
- Incorrect return
- skip
- when
#32 Question:
To jump to the end of a loop in MaxScript you can use the ______ construct.
- continue
- Incorrect exit
- return
- skip
- when
#33 Question:
Right-clicking while hovering a selected object will open the ______ .
- Context Menu
- Mouse Menu
- Quad Menu
- Quick Menu
- Tri Menu
#34 Question:
To activate a viewport without accidentally panning or transforming an object you can ______ the viewport.
- Double-left-click
- Double-right-click
- Incorrect Left-click
- Right-click
- hover
#35 Question:
By pressing ______ you can quickly focus your active viewPort to the selected Objects
- F
- J
- K
- Q
- Z
#36 Question:
The keyboard shortcut to move an Object is ______ .
- A
- Incorrect D
- E
- S
- W
#37 Question:
To rotate an Object you can use the keyboard shortcut ______ .
- A
- E
- Q
- R
- W
#38 Question:
By default, the ____________________ are located on the right hand side of the screen.
- Command Panels
- Create Panels
- Head Quarters
- Incorrect Modify Panels
- Panels
#39 Question:
The Perspective viewport is a/an ______ view.
- Incorrect Perspective
- isometric
- orthogonal
- orthographic
- user
#40 Question:
You can quickly create a selection set from ______ .
- Incorrect the Create Panel
- the Main menu
- the Main toolbar
- the Modify Panel
- the Utilities Panel
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